Custom BackendThis example show how a custom backend can be implemented.
Custom DecoderDemonstrates how to implement a custom decoder.
Custom Decoder EngineDemonstrates how to implement a custom decoder and use it with the high level API.
Data Source ChainingDemonstrates one way to chain together a number of data sources so they play back seamlessly without gaps.
Duplex EffectDemonstrates how to apply an effect to a duplex stream using the node graph system.
Engine AdvancedThis example demonstrates some of the advanced features of the high level engine API.
Engine EffectsDemonstrates how to apply an effect to sounds using the high level engine API.
Engine Hello WorldThis example demonstrates how to initialize an audio engine and play a sound.
Engine SdlShows how to use the high level engine API with SDL.
Engine SteamaudioDemonstrates integration of Steam Audio with miniaudio's engine API.
Hilo InteropDemonstrates interop between the high-level and the low-level API.
Node GraphThis example shows how to use the node graph system.
Resource ManagerDemonstrates how you can use the resource manager to manage loaded sounds.
Resource Manager AdvancedDemonstrates how you can use the resource manager to manage loaded sounds.
Simple CaptureDemonstrates how to capture data from a microphone using the low-level API.
Simple DuplexDemonstrates duplex mode which is where data is captured from a microphone and then output to a speaker device.
Simple EnumerationDemonstrates how to enumerate over devices.
Simple LoopbackDemonstrates how to implement loopback recording.
Simple LoopingShows one way to handle looping of a sound.
Simple MixingDemonstrates one way to load multiple files and play them all back at the same time.
Simple PlaybackDemonstrates how to load a sound file and play it back using the low-level API.
Simple Playback SineDemonstrates playback of a sine wave.
Simple Playback SineDemonstrates playback of a sine wave.
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Developed by David Reid - mackron@gmail.com