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Custom Decoder EngineDemonstrates how to implement a custom decoder and use it with the high level API. This is the same as the custom_decoder example, only it's used with the high level engine API rather than the low level decoding API. You can use this to add support for Opus to your games, for example (via libopus). #define MA_NO_VORBIS /* Disable the built-in Vorbis decoder to ensure the libvorbis decoder is picked. */ #define MA_NO_OPUS /* Disable the (not yet implemented) built-in Opus decoder to ensure the libopus decoder is picked. */ #define MINIAUDIO_IMPLEMENTATION #include "../miniaudio.h" #include "../extras/miniaudio_libvorbis.h" #include "../extras/miniaudio_libopus.h" #include <stdio.h> static ma_result ma_decoding_backend_init__libvorbis(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_libvorbis* pVorbis; (void)pUserData; pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks); if (pVorbis == NULL) { return MA_OUT_OF_MEMORY; } result = ma_libvorbis_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pVorbis); if (result != MA_SUCCESS) { ma_free(pVorbis, pAllocationCallbacks); return result; } *ppBackend = pVorbis; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_file__libvorbis(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_libvorbis* pVorbis; (void)pUserData; pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks); if (pVorbis == NULL) { return MA_OUT_OF_MEMORY; } result = ma_libvorbis_init_file(pFilePath, pConfig, pAllocationCallbacks, pVorbis); if (result != MA_SUCCESS) { ma_free(pVorbis, pAllocationCallbacks); return result; } *ppBackend = pVorbis; return MA_SUCCESS; } static void ma_decoding_backend_uninit__libvorbis(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) { ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend; (void)pUserData; ma_libvorbis_uninit(pVorbis, pAllocationCallbacks); ma_free(pVorbis, pAllocationCallbacks); } static ma_result ma_decoding_backend_get_channel_map__libvorbis(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap) { ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend; (void)pUserData; return ma_libvorbis_get_data_format(pVorbis, NULL, NULL, NULL, pChannelMap, channelMapCap); } static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libvorbis = { ma_decoding_backend_init__libvorbis, ma_decoding_backend_init_file__libvorbis, NULL, /* onInitFileW() */ NULL, /* onInitMemory() */ ma_decoding_backend_uninit__libvorbis }; static ma_result ma_decoding_backend_init__libopus(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_libopus* pOpus; (void)pUserData; pOpus = (ma_libopus*)ma_malloc(sizeof(*pOpus), pAllocationCallbacks); if (pOpus == NULL) { return MA_OUT_OF_MEMORY; } result = ma_libopus_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pOpus); if (result != MA_SUCCESS) { ma_free(pOpus, pAllocationCallbacks); return result; } *ppBackend = pOpus; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_file__libopus(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_libopus* pOpus; (void)pUserData; pOpus = (ma_libopus*)ma_malloc(sizeof(*pOpus), pAllocationCallbacks); if (pOpus == NULL) { return MA_OUT_OF_MEMORY; } result = ma_libopus_init_file(pFilePath, pConfig, pAllocationCallbacks, pOpus); if (result != MA_SUCCESS) { ma_free(pOpus, pAllocationCallbacks); return result; } *ppBackend = pOpus; return MA_SUCCESS; } static void ma_decoding_backend_uninit__libopus(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) { ma_libopus* pOpus = (ma_libopus*)pBackend; (void)pUserData; ma_libopus_uninit(pOpus, pAllocationCallbacks); ma_free(pOpus, pAllocationCallbacks); } static ma_result ma_decoding_backend_get_channel_map__libopus(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap) { ma_libopus* pOpus = (ma_libopus*)pBackend; (void)pUserData; return ma_libopus_get_data_format(pOpus, NULL, NULL, NULL, pChannelMap, channelMapCap); } static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libopus = { ma_decoding_backend_init__libopus, ma_decoding_backend_init_file__libopus, NULL, /* onInitFileW() */ NULL, /* onInitMemory() */ ma_decoding_backend_uninit__libopus }; int main(int argc, char** argv) { ma_result result; ma_resource_manager_config resourceManagerConfig; ma_resource_manager resourceManager; ma_engine_config engineConfig; ma_engine engine; /* Add your custom backend vtables here. The order in the array defines the order of priority. The vtables will be passed in to the resource manager config. */ ma_decoding_backend_vtable* pCustomBackendVTables[] = { &g_ma_decoding_backend_vtable_libvorbis, &g_ma_decoding_backend_vtable_libopus }; if (argc < 2) { printf("No input file.\n"); return -1; } /* Using custom decoding backends requires a resource manager. */ resourceManagerConfig = ma_resource_manager_config_init(); resourceManagerConfig.ppCustomDecodingBackendVTables = pCustomBackendVTables; resourceManagerConfig.customDecodingBackendCount = sizeof(pCustomBackendVTables) / sizeof(pCustomBackendVTables[0]); resourceManagerConfig.pCustomDecodingBackendUserData = NULL; /* <-- This will be passed in to the pUserData parameter of each function in the decoding backend vtables. */ result = ma_resource_manager_init(&resourceManagerConfig, &resourceManager); if (result != MA_SUCCESS) { printf("Failed to initialize resource manager."); return -1; } /* Once we have a resource manager we can create the engine. */ engineConfig = ma_engine_config_init(); engineConfig.pResourceManager = &resourceManager; result = ma_engine_init(&engineConfig, &engine); if (result != MA_SUCCESS) { printf("Failed to initialize engine."); return -1; } /* Now we can play our sound. */ result = ma_engine_play_sound(&engine, argv[1], NULL); if (result != MA_SUCCESS) { printf("Failed to play sound."); return -1; } printf("Press Enter to quit..."); getchar(); return 0; } |