| Custom Backend | This example show how a custom backend can be implemented. |
| Custom Decoder | Demonstrates how to implement a custom decoder. |
| Custom Decoder Engine | Demonstrates how to implement a custom decoder and use it with the high level API. |
| Data Source Chaining | Demonstrates one way to chain together a number of data sources so they play back seamlessly
without gaps. |
| Duplex Effect | Demonstrates how to apply an effect to a duplex stream using the node graph system. |
| Engine Advanced | This example demonstrates some of the advanced features of the high level engine API. |
| Engine Effects | Demonstrates how to apply an effect to sounds using the high level engine API. |
| Engine Hello World | This example demonstrates how to initialize an audio engine and play a sound. |
| Engine Sdl | Shows how to use the high level engine API with SDL. |
| Engine Steamaudio | Demonstrates integration of Steam Audio with miniaudio's engine API. |
| Hilo Interop | Demonstrates interop between the high-level and the low-level API. |
| Node Graph | This example shows how to use the node graph system. |
| Resource Manager | Demonstrates how you can use the resource manager to manage loaded sounds. |
| Resource Manager Advanced | Demonstrates how you can use the resource manager to manage loaded sounds. |
| Simple Capture | Demonstrates how to capture data from a microphone using the low-level API. |
| Simple Duplex | Demonstrates duplex mode which is where data is captured from a microphone and then output to a speaker device. |
| Simple Enumeration | Demonstrates how to enumerate over devices. |
| Simple Loopback | Demonstrates how to implement loopback recording. |
| Simple Looping | Shows one way to handle looping of a sound. |
| Simple Mixing | Demonstrates one way to load multiple files and play them all back at the same time. |
| Simple Playback | Demonstrates how to load a sound file and play it back using the low-level API. |
| Simple Playback Sine | Demonstrates playback of a sine wave. |
| Simple Playback Sine | Demonstrates playback of a sine wave. |
| Simple Spatialization | Demonstrates how to do basic spatialization via the high level API. |