Simple Build System
Just add to your source tree and go. There's no need to install any dependencies or development
packages, nor are there any build systems to waste time on.
|
Cross Platform
miniaudio works on all the major desktop and mobile platforms, including Windows, macOS,
Linux, BSD, iOS, Android and Web (via Emscripten).
|
Simple API
miniaudio has a simple, flexible and modular API that gets out of your way.
|
Open Source
miniaudio is open source with a permissive license of your choice of public domain or
MIT No Attribution.
|
Detailed Documentation
miniaudio has some of the best documentation
of any open source audio library and includes a suite of examples.
|
And Much More
Built-in decoders, advanced mixing and effect processing, resource management, 3D spatialization,
filters, data conversion and more.
|
Flexible and Modular API
miniaudio gives you complete flexibility. With the low level API, just initialize a connection
to the device and send or receive raw audio data. The modular design of miniaudio allows you to
use the low level API without compromising your ability to make use of other features like the
node graph and resource manager.
|
Advanced Mixing and Effect Processing
miniaudio's node graph system gives you an easy way to set up advanced mixing and effect
graphs. Each node sends it's output to another node, and so on and so forth to produce all
kinds of effects. You can even implement your own custom nodes and plug them in however you
like. Plug multiple nodes into the same input node for mixing and use the splitter node for
complex routing.
|
Resource Management
The resource manager is used for simplifying the hassle of dealing with the loading and management
of your audio resources. It will reference count files so they're only loaded once and handles
streaming of large audio sources to save on memory. It can even load files asynchronously and
exposes it's job system so you can handle resource management jobs from your existing job
infrastructure.
|
High Level Audio Engine
The high level audio engine in miniaudio encapsulates the resource manager and node graph to give
you an easy to use API to manage sounds within a 3D scene with spatialization. The engine is a
node graph, and each sound in the scene is a node within that graph which means you can take
advantage of miniaudio's graph based effect processing and routing infrastructure.
|
Windows | macOS / iOS | Linux | FreeBSD / OpenBSD / NetBSD | Android |
WASAPI DirectSound WinMM |
Core Audio |
ALSA PulseAudio JACK |
OSS sndio audio(4) |
AAudio OpenSL | ES |
Web | ||||
Emscripten / WebAudio |